• Tue. Oct 4th, 2022

    Ningbo Seven End Mahjong Tips

    ByGoodBoy

    Sep 23, 2022
    One thought on “Ningbo Seven End Mahjong Tips”
    1. Summaryn1. Game rulesn1.1 card number settingsnNingbo Mahjong uses all the cards of traditional Chinese Mahjong. It is Wan, Cake, Barn, East, South, West, North, Middle, Faya, White, Heshi (plum, orchids, chrysanthemums, spring, summer, autumn, autumn, autumn Winter) 18 stacks per person.n1.2 Determine the dealern① The players who created the room in the first game are the dealersn② The dealer's Hu card or the flow bureau continues to be the dealern③ The next family of the owner Hu Zezhang (the direction of the right hand side of the dealer, counterclockwise)n1.3 release cardnAt the beginning of the game, only the dealer could get 14 cards, and thirteen people.n1.4 roll dicenThe game began to roll the dice (2) by the dealer, and determined the direction of the chess and card with the dice point.nAfter the game is produced, it is versatile. Determine the versatile as the god of wealth.n1.5 Flower before the cardnAfter all players get the card, the system automatically make a one -time supplement. All the players' flower cards automatically out, and automatically make up the card according to the number of flower cards. If the cards they are supplemented are still flower cards, continue to make the bar and make up the card until there is no flower card in their hands.nSuch as: Player A has three flowers after getting a card, and the system automatically produces these three flowers (put it on the location of the flower card) and supplements the three cards. There is no flower card in your hand.nConsultation record · Answer on 2021-10-20nNingbo Seven End Mahjong Skills I. Game Rules 1.1 C number Settings Setting all cards of Ningbo Mahjong uses traditional Chinese Mahjong. The card (plum, bamboo, orchid, chrysanthemum, spring, summer, autumn, winter) is 18 stacks per person. 1.2 Make sure that the player who created the room in the first game is the dealer ② the dealer Hupai or the flow bureau continues to be the dealer ③ the idle family Hu Zezhuang's next family (the direction of the dealer's right hand, counterclockwise). The dealer can get 14 cards, and thirteen people. 1.4 Roll the dice game began to roll the dice (2) of the dealer, and determine the direction of the chess and card with the dice point. After the game is produced, it is versatile. Determine the versatile as the god of wealth. 1.5 After all the players get the card before the card, the system automatically performs a one -time supplement. All the players' flower cards automatically out, and automatically make up the card according to the number of flower cards. If the cards they are supplemented are still flower cards, continue to make the bar and make up the card until there is no flower card in their hands. Such as: Player A has three flowers after getting a card, and the system automatically produces these three flowers (put it on the location of the flower card) and supplements the three cards. There is no flower card in your hand. 1.6.1 Basic Rules Basic Basic Basic Hut Type: A.11, 123, 123, 123, 123. B.11, 123, 123, 113, 111. C.11, 123, 123, 1111, 111. D.11, 123, 111, 1111, 111. E.11, 111, 111, 1111, 111. Hard Conditions: The card type must be met with the rules. Five or higher desks must be reached. Self -touch: The winning card format is formed by all the cards in my hand. The last card required by them is caught by themselves. It is called self -touch. Desertzhuang: During the game, the cards on the card table were completed. After the above rules are grasped, there is no player's confusion, then the bureau is a deserted village. All bars in this bureau are invalid. Re -start, the dealer remains unchanged. Lianzhuang Number: The dealer Hu card, the dealer continues to be Zhuang. After the idle family, the dealer's next family. After the stream, the dealer continues to sit in the village. Any player leaves the game and is counted as a new game. Circle: The first game of the game is Dongfeng Circle, and 4 players have taken the village and replaced a circle. For example, ABCD players, A player first sat in the village, when BCD had been a village, it was A turn to change the wind. The order of the circle: the southeast and northwest, and the recurring. Big Wind: Each inning is based on the dealer as the east wind, the adverse clockwise: the south wind, the west wind, the north wind. When changing the village, the wind position also changed. For Dongfeng players (dealer): The breeze is the east, the east is the wind card, and the east wind is engraved (or the bar) is the wind carving. For the player of the south wind: its position is the south, the south is the wind card, and the south wind engraved (or bar) is the wind carving. For the West Wind player: The position of the position is the west, the west is the wind card, and the west wind carving (or bar) is the wind carving. For the north wind player: its position is the north, the north is the wind card, and the north wind carving (or bar) is the wind carving. [Number of card types]: Basic scores of Hu card: After Hu Zai, the following points can be added to the basics of the basis 1. Basic score: 1. 2, Taiwan: 1 units are quite 1 point. 3. Self -touch: 1. 4. Poin: 1 of Hutunzi 3 or 7 of Ho Shunzi's 123 (Wancong Strip) 789 (Wancakes). 5, embedded: 1, the card in the middle of Hu Shunzi. 6. Single hanging: 1 units, single hanging general card cards. 7. Belly: 1, 2 pairs in your hand, and the other cards form a card type of 123 or 111 (or 1111), which gets two cards in the pair. If the other cards are 111 (or 1111), they must be counted. 8. Large hanging: 1 table; Hu card is: eat bars general cards, get a card card. That is, there is only one card in the hand when there is only one card. When a large hanging card, it must include a single hanging, and it is also necessary to calculate the score of a single hanging. 9, yes: 2 units, card type 111 (or 1111), 111 (or 1111), 111 (or 1111), 111 (or 1111), 10, bumper bloom: 1, bars or bars after flowering Make a card. 11. No match: 1 units, there is no versatile in your hand. 12. Haidilao Yue: 1, catch the last card on the card wall. 13. Qingyi color: 6, the players of Hu card players and eating bars are all thousands of, cakes and strips. 14. Mix a color: 2 units, Hu card players hand and eat the bars and bars are composed of a piece of color cards, cakes, and strips. 15, chaos: 20 units, all in the hand are full of cards, the cards that are not Hu. 16. Quanfeng: 40 units, all the cards in the hand, the card of the Hu Hu. 17. Picks: East wind bars to spring or plums, south wind bars to summer or orchids, west wind bars to autumn or bamboo, north wind bars to winter or chrysanthemum can be counted. If the inner bars of the family to spring, summer, autumn, winter or plums, orchids, bamboo, chrysanthemums, 2 units, if the inner bar in the first game reaches 8 flowers. Wind position: The dealer is the east wind, the counterclockwise is the south wind, the west wind, and the north wind. Doing versatile flower cards cannot be counted as tables. 18. Mid -hair white "bar" or "engraving": 1 19. Bit wind: 1, player's carving or bars. For example: For the players in Nanfeng, the engraving or bar of Nanfeng is his position. If the player has his position, he can add one. 20. Circle wind: 1, the current card or engravings corresponding to the cards, for example: Dongfeng Circle, for all players, Dongfeng's carving or bar is the circle. 1 set. If you are the same card for a player, the wind card and the circle card are the same card, you can get two carved sons or bars of the card. For example: West wind circles, players in the west wind get the carving or bar of the western wind, counting 2. Total score of Hu card: Total scores of Hu card = Hu card type table bumper tablet number "bar" "engraved" Taiwan number of Hu brand scores: Hu brand total score = Hu brand type table number of bars, "bar", "engraved", "engraved" "Number of Taiwan. Special algorithm: Self -touch: The three scores of the three companies, the total score of Hu card calculated above. Play cards: 1. A, B player. A touch B> = 3 stalls or B touch A> = 3 stalls, that is, form a three -pack relationship. If A is a card, B will be paid to: the total score of Hu card *5.2, a, B player. A bar B, which forms a three -pack relationship. If A is a card, B will be paid to: the total score of Hu card *5.3, ​​when A, B, two players form a three -pack relationship, other players can choose to follow or not follow. If you choose to follow, any player who participates in the three packs, the other three packs of players pay the total score *5. If you choose not to follow, you don't need to pay points. 4. A, B player. B Choose the bars (I have touched it, touch the fourth card, go to the bar), A player Hu, then pull the bar, b to pay A: Hu brand score*5.5, once three packages are formed, then then No more superimposed. I hope my answer is helpful to you

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